Showing posts with label Mobile. Show all posts
Showing posts with label Mobile. Show all posts

Wednesday, July 27, 2011

Wireless Battery Covers Arrive for HTC ThunderBolt, Droid Charge, Droid 3, More - Gotta Be Mobile

If you’ve been interested in acquiring a Wireless Charging Inductive Battery Cover for your Verizon-branded Android smartphone, you’re in luck because the carrier has released covers for a slew of top of the line Android devices.

ThunderBolt Wireless Charging Cover

The phones that the cover is now available for are the HTC ThunderBolt, the Samsung Droid Charge, the newly released Motorola Droid 3, the LG Revolution, and the HTC Droid Incredible 2. The covers for the Droid 3, LG Revolution and HTC Incredible 2 are currently not available but the other two are currently in stock. If you own a ThunderBolt or a Droid Incredible 2, be prepared to pay $10 more as those covers cost $40.

Covers for the LG Revolution, Droid Charge and Droid 3 all cost $30. Now remember, in addition to the covers, you’ll need the Wireless Charging Pad which is going to run you an additional $70. It’s a lot to pay for a convenience like this but if you’re Mr. Moneybags or you’re just plain lazy, it might be worth the investment.

Joking aside, this technology is likely going to be the future of juicing up the batteries on most if not all mobile devices and hopefully when the future does arrive, these will come included with the phones themselves.

Might Apple be the first to do it? It’s certainly possible.

Via: Droid-Life

Tags: Droid 3, Droid Charge, Droid Incredible 2, HTC, HTC Droid Incredible 2, HTC Thunderbolt, LG, LG Revolution, Motorola, Motorola Droid 3, Samsung, Samsung Droid Charge, verizon, verizon wireless

Category: Mobile

Adam is a technology blogger based in San Francisco, California who loves his iPhone 3GS and Motorola Droid 2 equally. You can follow him on Twitter or reach him by email at adam@notebooks.com.

Source : CLICK HERE

Sunday, July 24, 2011

Fidelity adds trading to WealthCentral Mobile - InvestmentNews

Daily news stories, opinions and commentaryComplete access to B-D and RIA rankings, industry data, company profiles, and IN's exclusive recruiting databaseFree access to IN's enhanced, institutional quality Market Data sectionDaily, breaking news and topical alertsMore Newsletters »

The pulse of the financial advisory industry.

Source : CLICK HERE

The road ahead in mobile games - VentureBeat

Mobile gaming is the wide-open battleground of the entertainment industry. While Zynga dominates social games and big publishers rule console games, the global smartphone game market is still up for grabs.

Since there are potentially billions of users in this market, mobile gaming could become the largest game market of them all. Who will win it?

Smartphone games have been growing as a market since 2007, when Apple’s iPhone debuted. Tablet games have been growing since the spring of 2010, when Apple launched the iPad. Now the fastest-growing mobile market is based on devices running the Android operating system. With triggering events such as the success of Angry Birds, the hit Rovio game that has been downloaded more than 200 million times, mobile game companies are raising tens of millions of dollars. Mobile game companies have garnered significant valuations, particularly overseas.

Tim Merel, managing director at Digi-Capital, says, “The time to act is now.”

The potential of mobile games

Mobile games could be a $13 billion market in 2014, according to Merel. Mobile and online games together could be a $44 billion market, or 50 percent of the global $87 billion market in 2014. Today, mobile games are around $8 billion, a small slice of the overall game market, which is still dominated by console games, web games, and Facebook games. (IDC estimates mobile games will grow to $5 billion in a few years; Gartner says that mobile gaming was $6.7 billion, or 10 percent of the $67.4 billion game market in 2010; the estimates vary, but few doubt mobile games will have a great growth rate).

How will a huge mobile game market come about? That’s one of the questions we’ll explore at GamesBeat 2011 on Tuesday and Wednesday at the Palace Hotel in San Francisco. We’ve got 80 of the game industry’s finest minds focused on the evolution of mobile gaming. We all want to figure out how to connect the dots in mobile games.

Backlash to the hype

The cynics among us shudder at the hype. Some companies that dove in too early found there wasn’t enough water in the swimming pool. That is, the ecosystem hasn’t been fully mature in the past. It’s a market where lots of companies have tried to succeed, but very few can claim successes. For every Angry Birds, there are thousands of failures. The tale has been similar for other gaming bubbles in virtual worlds, feature cell phone games, and casual web games.

Mobile gaming nirvana isn’t here yet. Platform owners such as Apple have made changes that have disrupted the businesses of game makers, such as when Apple recently banned certain incentives for marketing games. The Android ecosystem is fragmented and not as mature when it comes to making money. And other platforms are still fairly weak in terms of a proven ability to generate revenues.

Still, it would be foolish for game companies to avoid investing in mobile games, for fear that they might get more scars. Those who invest and fail and learn are the ones that get ahead. There was a lot of chaos and friction in the early days of Facebook as well. But that eventually turned into a solid platform for making money. The mobile ecosystem is maturing as well. There is plenty of evidence to point to progress on this front. It always takes a few years of trial and error before an investment pays off.

Nintendo and Sony once ruled mobile games via devices such as the Nintendo DS and the PlayStation Portable. But Apple has busted the market open with more than 200 million iOS devices sold since 2007. There are more than 425,000 iPhone apps and 100,000 native iPad apps that have been downloaded more than 15 billion times. That shows that the barriers to entry in mobile games have been lowered so that almost anyone can enter. Small developers such as Dave Castelnuovo’s Bolt Creative — maker of Pocket God — have sold millions of units. Big hits have emerged such as Tiny Wings, Talking Friends, Angry Birds, Infinity Blade and other titles. Apple has paid $2.5 billion to its developers to date.

But the competition is also nightmarish. The average revenue per app is about $5,882. That’s not enough to support the huge ecosystem of developers chasing the market, let alone big companies. Nintendo CEO Satoru Iwata (pictured holding the Nintendo 3DS) said in March that the presence of so much free and $1 software (the average mobile game price is $1.05) in the smartphone games market isn’t healthy and is a primary reason Nintendo is avoiding the market.

Trip Hawkins (pictured right), chief executive of Digital Chocolate, has also warned that the glut of games on the smartphone platforms means game developers will find it hard to make money, noting that the average revenue per game doesn’t even pay for a really good foosball table. Too much junk can ruin the market for everyone and make it hard for consumers to find the good games, resulting in a lot of bad experiences in mobile games. Today, there are 64,048 games on the App Store, including 291 new ones a day. The cost of making these games is in the tens of thousands or hundreds of thousands of dollars, a lot less than the multimillion-dollar console game budgets.

Making the right and wrong choices

By comparison, Zynga is bringing in $235 million per quarter with a base of 232 million monthly active users for its Facebook games. With 600 million users, Facebook is a smaller market than the worldwide mobile phone market. The land grab in social games took place from 2007 to 2009. The result is that Zynga has more users on Facebook than the next 15 rivals. That has positioned the company to go public, raising $1 billion or more in an offering that is expected to value Zynga at $20 billion.

That is how the market rewards companies that pioneer a new market in games and come to dominate it — at the right time. Will the same thing happen again in mobile? Social Gaming Network, which once looked more promising than Zynga in both social games and mobile games, shifted into iPhone games early on, abandoning Facebook games. That turned out to be the wrong move. MindJolt recently acquired SGN for an undisclosed price, but SGN was definitely far less valuable than Zynga by the time it sold out.

The interesting thing here is that Facebook has crushed a lot of its competition. Now both Facebook and Zynga are reaping the rewards. With mobile, Apple faces a bruising fight with Android, which has begun to win the race in terms of numbers of phone activations. The fierce competition is driving the mobile market forward at a faster pace, and that should result in a faster growing mobile games market. Android app downloads have crossed 5 billion, and there are about 40,000 games on Android now. The result is a spiral of competition, where Android and Apple are propelling each other forward at faster and faster rates.

At some point, the numbers game won’t matter. The platform that wins won’t be the one with the most apps. It will be the one with the most retention of users and the most engagement. As Bing Gordon, a partner at Kleiner Perkins Caufield & Byers, said at our last DiscoveryBeat conference, a developer’s job is not to get a first date, or a second date with a gamer. It is to get an anniversary.

The necessity of investing in the future

Some companies have invested a lot of money early to be out front in this fight. Electronic Arts bought Jamdat, a maker of games for feature cell phones, for $680 million in 2005. It used that position to ready itself for an even bigger mobile game market with the debut of smartphone games. EA now has some of the biggest grossing iPhone apps of all time, including Tetris, which has had more than 132 million paid downloads to date.

Other players that have made big investments include Gameloft, Rovio (it made 52 mobile games before Angry Birds took off), Ngmoco, Digital Chocolate, PopCap Games, Glu Mobile, GameHouse, Capcom, and Disney Mobile. Successful startups in mobile include Storm8, Pocket Gems, TinyCo, Craneball Studios, Gameview Studios (part of DeNA), Sunstorm Interactive, Backflip Studios and Outfit7.

John Carmack, one of the world’s greatest graphics experts and game designers, says that it is unquestionable that mobile gaming technology will surpass the current consoles within two years.

Distribution and discovery matter

These companies are building up user bases that can become distribution networks for future games. Recognizing that it has distribution power, TinyCo has started a $5 million fund to invest in small developers to help them launch their games. Why would a game company raise $18 million and turn around and invest $5 million in others? It is leveraging its newfound distribution power.

The distribution power is what the game developers need in order to stand out from the nightmarish competition. How to get your game discovered in a sea of content is still an unsolved problem. The problem of discovery gave rise to mobile social networks such as OpenFeint, which offer tools to socialize a game with achievements, leaderboards, and friend competitions. In Japan, DeNA became a billion-dollar company because tens of millions of Japanese phone users used DeNA’s Mobage network to find games.

But in the U.S., the mobile social networks have not yet become billion-dollar companies. Still, the potential is there. That is why DeNA, benefiting from its strong base in Japan, was able to buy Ngmoco for $403 million. That seemed like an extravagant price to pay for Ngmoco, but DeNA saw a chance to become a worldwide global player in mobile social networks. Gree, DeNA’s rival in Japan, had to step up on the global stage as well and it acquired OpenFeint for $104 million. Ngmoco’s Neil Young believes that the billion-dollar companies will be created in the mobile social network space in the next couple of years because of the discovery problem.

Beyond the mobile social networks, all sorts of supporting companies are attacking the discovery issue. Tapjoy is promoting games through its own powerful marketing networks. Applifier is adapting its Facebook promotion bar to mobile. Getjar is offering strategic placement in its app store to promote games. Even American Express, Paypal, Zong, Visa and other payment companies will get in on the act, finding ways to eliminate the friction in paying for mobile games so an ever-wider audience can enjoy them.

The investment juggernaut

Game companies raised $1.05 billion in 2010, up 58 percent from a year earlier. Only four of the top 20 companies on that list last year were mobile companies. This year, Zynga alone could raise more than $1 billion in one fell swoop with its expected initial public offering.

But now we’re seeing investors who are embracing mobile-first strategies, where game companies lead with mobile games. The momentum of this investment into mobile is clearly growing.

TinyCo raised $18 million. Digital Chocolate raised $12 million. Pocket Gems raised $5 million. Rovio raised $42 million. The investors are also getting more interesting: Accel Partners, Kleiner Perkins, Sequoia Capital and Marc Andreessen are all moving into the market. Storm8 hasn’t raised money, but it is generating considerable revenue, having recently reported its first $1 million revenue day.

This heavy investment is aiding and abetting a talent migration, as veteran game developers see more opportunity in mobile games and other digital arts. Jordan Weisman, who has made every kind of game imaginable from the Mech Warrior series to alternate reality games, recently started his own new mobile and social games startup, Harebrained Schemes. The Seattle company is creating Crimson, an iPhone game as the first game to be published by Bungie — maker of the Halo series of games — under its brand new Bungie Aerospace third-party publishing division. Asked why he did this, Weisman said that he’s old and doesn’t have too many more games left to make. The idea of taking a few years to work on one game just isn’t attractive to him; but the short cycles of mobile games changes that clock for him. Lured by the chance of riches or similar ambitions, there’s a whole generation of talent migrating to mobile games now.

Free-to-play paves the way

Free-to-play gaming has helped pave the way for a real business model in mobile games. Apple introduced in-app purchases — the ability to buy something such as a virtual good without leaving an app — in the fall of 2009. Google introduced in-app purchases this summer. On the App Store, about 65 percent of the revenue from the top-grossing games now comes from free-to-play games, according to mobile analytics firm Flurry. Back in January, only 39 percent of the revenue from the top 100 games were free-to-play. Separately, Xyologic reported in March that 40 percent of game downloads were free-to-play games.

That has drawn bigger companies such as Zynga, which recently launched CityVille Hometown on the iPhone. Last year, Zynga paid $53.3 million to acquire mobile game maker Newtoy, creator of Words With Friends, a hit Scrabble-like game. Zynga is acquiring mobile game companies regularly now, and it has 11 games on mobile phones.

But for every endorsement of the mobile game market, there is a setback. Apple wounded its own market in April when it abruptly cut off pay-per-install marketing, where developers paid marketers such as Tapjoy to offer incentives to users to install other apps. Apple felt that developers were buying their way onto the top 25 lists. That’s driving companies such as Storm8 to expand on Android. The effect is that it has become harder to launch new games which go on to be a top hit, said Matthaus Krzykowski, founder of app store search firm Xyologic and a frequent VentureBeat contributor.

The path to the future

But there’s hope that mobile games will become a great market. Nielsen Research says that games continue to be the most popular category for apps. About 93 percent of app downloaders are willing to pay for games that they play. On average, mobile gamers play 7.8 hours a month, while iPhone users in particular play 14.7 hours a month. In Japan and Europe, mobile game usage is huge, and it is growing in the U.S. A survey by PopCap said a third of U.S. and U.K. adults have played a mobile game in the past month.

Tablet games are likely to take the market in a new direction. Companies such as OnLive are streaming high-quality PC games onto tablets such as the iPad 2. With game-streaming, the power of the hardware for the mobile device doesn’t matter. Games are stored and executed in a distant server, and video is sent down to the user’s machine, which can display the video whether it running on a PC or a tablet or, eventually, a smartphone.

Rob Wyatt, chief scientist of game-streaming firm Otoy, believes that game streaming could make consoles obsolete, allowing devices of any kind to run high-quality games. Cloud-based games will require good wireless connections to keep the two-way stream from being interrupted, but that technology is in the works. Steve Perlman at OnLive is working on something called Dido that will have virtually unlimited bandwidth for delivering high-speed data to wireless users. It sounds crazy, but OnLive itself seemed crazy two years ago. Now it works.

Meanwhile, many game companies are beginning to adapt online web games so they run on tablets, with routines added to support touchscreen or accelerometer controls. The tablet market may be an even bigger free-for-all, as both smartphone game makers and PC/console/web game makers can target the platform.

Sony and Nintendo, meanwhile, are doubling down on their investments in mobile games at the high end to make sure that Apple and Android devices don’t steal their high-value customers. Nintendo launched glasses-free 3D viewing on the 3DS in March, and Sony is preparing to launch the PlayStation Vita handheld with console-like graphics this fall. Nintendo’s Iwata insists that the company won’t be doing smartphone games.

HTML5 vs Native apps

Another factor that will affect the future of mobile games is HTML5, the new lingua franca for mobile and web apps that allows a game written in the format to run on a variety of platforms and devices. Digital Chocolate’s Hawkins believes that the arrival of HTML5-based mobile browsers will set game companies free from the restrictions of app stores.

HTML5 games run fairly slowly right now, so native apps, or those designed to run on specific devices, perform the fastest. But that could change over time as developers learn how to fine-tune their games.The latest approach to doing this is the “hybrid app,” which is a native app that runs all of its components in a browser. The fastest games must still be coded in native formats, but that could change. The game engine makers and other tool makers may figure out how to make cross-platform games.

With games running in the browser, users won’t be dependent entirely on purchasing apps from app stores, which take a 30 percent cut. That would complete the revolution that began with the creation of the app store concept, which bypassed the gatekeeper carriers who previously had control over which apps were available for purchase. When the app store owners lose control themselves, content will be free. And that, Hawkins argues, will lead to a $100 billion game industry.

Whether that happens or not, it’s a rosy future for mobile games. At our conference in a couple of days, you’ll hear people from across this entire spectrum — from people like Atari founder Nolan Bushnell to technologists creating the future such as Otoy’s Rob Wyatt. We hope you’ll join us.

We’ll be exploring the most disruptive game technologies and business models at our third annual GamesBeat 2011 conference, on July 12-13 at the Palace Hotel in San Francisco. It will focus on the disruptive trends in the mobile games market. GamesBeat is co-located with our MobileBeat 2011conference this year. To register, click on this link. Sponsors can message us at sponsors@venturebeat.com.
Our sponsors include Qualcomm, Flurry, Greystripe, Nexage, Tapjoy, FunMobility, TriNet, Zong, Sibblingz, OpenFeint, Spil Games and
WildTangent.

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Tags: Android, iOS

Companies: Apple, Google, Nintendo

Source : CLICK HERE

Tuesday, July 19, 2011

Yelp: Going Mobile - Street Fight

Street Smart Moves



Street Smart Moves: The best or biggest deal, assertion, investment or other strategy this week.


Who: Yelp


Why: For taking on Groupon in the mobile space.


The next phase of growth for local deals will be mobile.  Groupon knows this, and so does Yelp, which today is rolling out Yelp Deals to its iPhone and Android apps.  An update to its mobile apps that is getting pushed out today will add a new deals icon to the app. —Techcrunch


No, we’re not talking about food trucks (though we do like them). Yelp is wisely leveraging one of its major strengths–its mobile popularity–to get up in Groupon’s grill. Yelp users regularly use its mobile features to decide where to eat, drink and shop when they’re out and about. (Several months ago, the company said that 35% of Yelp.com searches took places came from a mobile app.) Now they get instant info on nearby Yelp Deals as well, which should help boost sales and give the company more leverage with its local vendors. They’ll need it to fill up their inventory: Yelp launched the mobile deals in a dozen cities, trouncing Groupon’s handful–but they offer  a couple of deals a week rather than one every day. Yelp already has Yelp Special Offers (sales and non-flash deals) and Check-In Offers; this rounds out the trifecta.


Source : Click Here

Wednesday, July 13, 2011

Citrix invests in Core Mobile Networks - South Florida Business Journal

Citrix Systems Latest from The Business Journals Citrix invests in Graymatics for cloud video technologyCitrix invests in GraymaticsGame company rockets ahead with changes at Sawgrass Mills Follow this company has made an investment in Core Mobile Networks, a company that correlates information from enterprise systems with content in the cloud and delivers it to mobile devices.


Santa Clara, Calif.-based Core Mobile will initially target mobile business professionals using the ApplebizWatch Apple Latest from The Business Journals Report: Apple set to launch iPhone 5, iPad 3U.S. boosts high-tech weapons developmentApple's iPhone sales surge as Android slows Follow this company (NASDAQ: AAPL) iPhone and the GooglebizWatch Google Latest from The Business Journals Report: Apple set to launch iPhone 5, iPad 3U.S. boosts high-tech weapons developmentApple's iPhone sales surge as Android slows Follow this company (NASDAQ: GOOG) Android-based smartphone platforms.


Fort Lauderdale-based Citrix (NASDAQ: CTXS) is the largest software company based in South Florida, with $1.87 billion in revenue and $277 million in profit in 2010.


This is the third investment for the Citrix Startup Accelerator, which looks for new technologies and business models that have the potential to enable new capabilities in areas such as virtualization, cloud, mobility, networking, security, storage, collaboration and software as a service. The initiative not only provides seed investments to select startups, but enables them to benefit from the global Citrix presence, its entrepreneur-friendly environment, large customer base and seasoned go-to-market strategies, according to a news release.


The investment in Core Mobile follows funding commitments made to Primadesk and an undisclosed company.


“The popularity of the cloud and rapid growth in smartphone and tablet adoption by business users is creating the need for enterprise IT to make cloud-based services more easily accessible from mobile devices,” Core Mobile CEO Chandra Tekwani said. “The Citrix vision for enabling anyone to work and play anywhere on any device really resonated with our business goals, making it a natural next step to join the Citrix Startup Accelerator program to help us propel our momentum.”


“Core Mobile addresses a gap in delivering useful content to end users of cloud-based services with a technology that identifies the most relevant subset of content, correlates it across multiple sources, and delivers it via a user-friendly interface that fits the small display of a smartphone – all in real time,” said John McIntyre, senior director of Citrix Startup Accelerator. “The goal of the Citrix Startup Accelerator is to equip innovative entrepreneurs like Core Mobile with the key resources that will help them achieve the rapid market traction and customer validation that will help make their ideas a reality.”


Citrix shares closed Monday at $74.79. The 52-week high was $88.49 on June 1. The 52-week low was $41.62 on July 2.

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Thursday, July 7, 2011

Increasing traffic sees Purple Parking offer mobile in UK - InternetRetailing.net

Heathrow airport parking provider, Purple Parking, has seen a 400% increase in traffic – of the online booking variety – from mobile devices in the past year and so has launched a mobile commerce site this week, to service this demand.

The newly-launched mobile site enables customers to retrieve quotes and book airport parking through their mobiles, at 26 different airports in the UK. The site is optimised for eight different mobile devices including: the iPhone, Android, Blackberry, SymbianOS, Sony, Windows, Samsung and Nokia models.

The investment in mobile does not end there: Purple Parking is also looking at developing an app especially for its business clients, which would enable users to inform chauffeurs when they have arrived on their departure and when they have landed on their return. The app would replace phone calls with the push of a button.

The site is launched just as TripAdvisor’s survey revealed last week, that almost a quarter of Britons have used a mobile device as part of their travel planning process, 75% use a mobile device when travelling and 39% have a travel app installed on their mobile device.

Oliver Inwards, Head of Online at Purple Parking, commented: “Our mobile traffic already accounts for 6% of our total website traffic and it is growing at a fast pace.

“Since last year the traffic has increased by 400% making it essential for us to have a site which is easy to use on any mobile device.

“We like stay at the forefront of our industry and are dedicated to making the booking process as easy and fast as possible for our customers; so we listened and responded to the demand by investing in mobile.”

The majority of mobile traffic to www.purpleparking.com is from the iPhone (2.37%), followed by:
• iPad – (2.01%)
• Android – (0.58%)
• iPod – (0.26%)
• Blackberry – (0.12%)
• SymbianOS – (0.04%)

Source : Click Here

Wednesday, July 6, 2011

Citrix Advances Mobile Cloud with Investment in Core Mobile Networks - MarketWatch (press release)


SANTA CLARA, Calif., (BUSINESS WIRE) -- Citrix Systems today announced an investment in Core Mobile Networks, Inc., marking the third funding commitment for the Citrix Startup Accelerator, its Silicon Valley-based seed investment initiative which launched in December 2010. Core Mobile Networks, Inc., based in Santa Clara, Calif., "mobilizes the cloud" by correlating information from enterprise IT systems with content in the cloud, and delivering it to mobile devices in real time with far more contextual relevance. Core Mobile will initially target mobile business professionals using the Apple iPhone and Android-based smartphone platforms.


Focused on entrepreneur-led innovation, the Citrix Startup Accelerator looks for new technologies and business models that have the potential to enable new capabilities in areas such as virtualization, cloud, mobility, networking, security, storage, collaboration and SaaS. The initiative not only provides seed investments to select start-ups, but enables them to benefit from the global Citrix presence, its entrepreneur-friendly environment, large customer base and seasoned go-to-market strategies. The investment in Core Mobile follows funding commitments made to Primadesk and in a stealth mode company, further expanding the Citrix Startup Accelerator portfolio. The program expects to announce more new investments in July as a result of the recent Citrix Startup Accelerator Global Challenge.


Quotes


Chandra Tekwani, CEO & founder, Core Mobile Networks


"The popularity of the cloud and rapid growth in smartphone and tablet adoption by business users is creating the need for enterprise IT to make cloud-based services more easily accessible from mobile devices. The Citrix vision for enabling anyone to work and play anywhere on any device really resonated with our business goals, making it a natural next step to join the Citrix Startup Accelerator Program to help us propel our momentum."


John McIntyre, senior director, Citrix Startup Accelerator


"Core Mobile addresses a gap in delivering useful content to end users of cloud-based services with a technology that identifies the most relevant subset of content, correlates it across multiple sources, and delivers it via a user-friendly interface that fits the small display of a smartphone -- all in real time. The goal of the Citrix Startup Accelerator is to equip innovative entrepreneurs like Core Mobile with the key resources that will help them achieve the rapid market traction and customer validation that will help make their ideas a reality."


Related Links


-- Citrix Startup Accelerator page


-- Core Mobile Networks website


-- Blog: Drumroll please...Announcing the Global Challenge 2011 Finalists by John McIntyre, Sr. Director, Citrix Startup Accelerator


-- Announcement: Citrix Drives Mobile Cloud Innovation with Strategic Investment in Cotendo


-- Blog: Connect to the CDN by Morgan Gerhart, Director of Product Marketing, Citrix


-- Announcement: Citrix Startup Accelerator Announces First Investment


-- Announcement: Citrix Startup Accelerator Global Challenge 2011 Gives Entrepreneurs a Chance at Seed Funding


-- Blog: A Global Privilege by John McIntyre, Sr. Director, Citrix Startup Accelerator


-- Blog: Great Innovation is Global by Michael Harries, Sr. Director, Citrix Startup Accelerator


-- Blog: Do You Innovate? Do You Have What it Takes to Become Really Great? by Martin Duursma, VP of Citrix Labs and Chair of the Citrix CTO Office


-- Blog: Do You Have the Next Great Idea? by Michael Harries, Sr. Director, Citrix Startup Accelerator


Follow Us Online


-- Twitter: @Citrix, @JGMc, @MichaelHarries


-- Citrix Startup Accelerator on LinkedIn


-- Citrix on Facebook


About Citrix


Citrix Systems, Inc. /quotes/zigman/55934/quotes/nls/ctxs CTXS +3.23% is a leading provider of virtual computing solutions that help people work and play from anywhere on any device. More than 230,000 enterprises rely on Citrix to create better ways for people, IT and business to work through virtual meetings, desktops and datacenters. Citrix virtualization, networking and cloud solutions deliver over 100 million corporate desktops and touch 75 percent of Internet users each day. Citrix partners with over 10,000 companies in 100 countries. Annual revenue in 2010 was $1.87 billion. Learn more at www.citrix.com .


About Core Mobile Networks, Inc.


Core Mobile Networks was founded in 2008 by Chandra Tekwani with intent to mobilize the cloud by real time delivery of correlated content from cloud and enterprise IT systems to mobile devices like smartphones and tablets. The founding team performed extensive market analysis in 2009 and determined that there was a need to correlate content across enterprise IT and cloud based services & make context based subset available on mobile devices. The challenge is in determining the relevant subset of content, correlated across multiple sources, that fits a small display and is provided in real time in the short attention span of the mobile user. Core Mobile Networks fills these gaps using patent pending engine to determine context based subset of content obtained by correlation of multiple sources in the cloud and pushing it to mobile devices. This SaaS is targeted for field sales professionals, field service professionals, truckers, physicians, airline passengers and pharmaceutical industry professionals.


For Citrix Investors


This release contains forward-looking statements which are made pursuant to the safe harbor provisions of Section 27A of the Securities Act of 1933 and of Section 21E of the Securities Exchange Act of 1934. The forward-looking statements in this release do not constitute guarantees of future performance. Those statements involve a number of factors that could cause actual results to differ materially, including risks associated with the impact of the global economy and uncertainty in the IT spending environment, revenue growth and recognition of revenue, products and services, their development and distribution, product demand and pipeline, economic and competitive factors, the Company's key strategic relationships, acquisition and related integration risks as well as other risks detailed in the Company's filings with the Securities and Exchange Commission. Citrix assumes no obligation to update any forward-looking information contained in this press release or with respect to the announcements described herein.


Citrix(R) is a trademark of Citrix Systems, Inc. and/or one or more of its subsidiaries, and may be registered in the U.S. Patent and Trademark Office and in other countries. All other trademarks and registered trademarks are property of their respective owners.


SOURCE: Citrix Systems, Inc.


Citrix Systems, Inc. Julie Geer, 1-408-790-8543 julie.geer@citrix.com Twitter: @CitrixPR 


 Comtex


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Monday, July 4, 2011

DST Vision Goes Mobile - Sacramento Bee

This section contains unedited press releases distributed by PR Newswire. These releases reflect the views of the issuing entity and are not reviewed or edited by the Sacramento Bee staff. More information on PR Newswire can be found on their web site. You can contact the service with questions or concerns here.

KANSAS CITY,  -- /PRNewswire/ -- DST Vision®, the leading web-based account management tool for financial intermediaries, now supports mobile access. The new mobile version of Vision provides a mobile-specific experience when accessed by web-enabled smart phones including iPhone®, Android™, and Blackberry® 6 OS.


Designed with ease of use and speed in mind, the mobile version of Vision accepts an advisor's existing ID and password to provide on-the-go access to real-time account information aggregated across more than 370 product companies. Features include client and household lists; search functionality by client or household name; household and client views; and account details.


"I am absolutely excited about the latest upgrade to DST Vision," said Kevin Yaley, a registered representative and investment advisor representative with Berthel Fisher & Company Financial Services. "With the ability to access basic client data from my smart phone, I can now work more efficiently while still being able to spend time with my family and friends. I can confidently say that for many advisors like me, DST Vision Mobile will be the most significant efficiency enhancement that you will make to your business this year."


"The ability to access DST Vision from a mobile device makes it easier than ever for advisors to stay informed and address client inquiries while on the go," said Kyle Mallot, vice president of distribution support  solutions for DST Systems.  "The mobile site incorporates many of the search, inquiry and aggregation features advisors told us matter most when it comes to mobile access."


For more information, please go to http://www.dstsystems.com/vision/mobile.html.


DST Systems, Inc. provides sophisticated information processing and computer software products and services to support the mutual fund, investment management, insurance and healthcare industries. In addition to technology products and services, DST provides integrated print and electronic statement and billing output solutions through a wholly owned subsidiary. DST's world-class data centers provide technology infrastructure support for mutual fund companies, healthcare providers, banks, mortgage bankers and insurance companies around the globe. DST is headquartered in Kansas City, Mo., and is a publicly traded company on the New York Stock Exchange.


Contact: Jill PattonDST Media Relations816-843-9087jdpatton@dstsystems.com


SOURCE DST Systems, Inc.


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Saturday, July 2, 2011

News in brief: IGT to supply Paddy Power with mobile content; Ladbrokes ... - eGaming Review

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Search eGaming Review Search News News in brief: IGT to supply Paddy Power with mobile content; Ladbrokes; Mahjong Logic 21/06/2011 Tom Victor


International Game Technology (IGT) has signed a deal to supply Paddy Power with mobile games. Several titles, including Rainbow Riches and Monopoly Multiplier will be added to the Irish bookmaker’s existing mobile portfolio. The agreement follows recentdeals signed by IGT to provide premium slots content to Botemagico.com and Mandalay Gaming Holdings.


One month after revealing that its £8m advertising account with M&C Saatchi was under review, Ladbrokes has moved the account to US-based agency SapientNitro. According to Marketing magazine, the move is part of a £50m brand investment, and ends a four-year association with Saatchi.


MahJong Logic has signed a licence agreement for Network Media’s eGaming Affiliate Software System (EGASS). The multi-year agreement comes one month after the Isle of Man-licensed company announced a strategic partnership with HoGaming.


32Red has gained control of the 32Royal.com and Spin32.com domain names, after the owners of the respective sites relinquished control to the Gibraltar-based operator. The news follows 32Red’s victory over William Hill in atwo year-long High Court legal battle over trade mark infringement and an ensuing high-court injunction in February which prevented William Hill from using the 32Vegas trademark. 32Red CEO Ed Ware said: “We have had the imagination to create a distinctive and appealing brand in 32Red, and have invested millions in advertising it over nearly 10 years. We will continue to take action to protect our property and rights where necessary.”


The iPhone app launched in December by William Hill in combination with the Racing Post took its millionth bet last weekend. To celebrate the milestone, the London-listed bookmaker awarded a £1,000 free bet to the millionth bettor, Derek Aitken from Aberdeen.


Mobile solutions provider Spin3 has launched its MegaMoolah game for Android devices. The Microgaming-powered progressive jackpot slot game is available to download as a free app from the Android marketplace.

Optimal Payments
has launched Netbanx6. The upgraded version of the Netbanx payment processing service – used by egaming companies including Loto-Quebec – allows companies to move customers’ personal data away from their own servers.


The next edition of the Gambit forum is taking place at 6pm this Thursday 23 June at the Centaur Academy in the City of London. The session “Outsourcing, Agile Development, A gamble too far?” will look at the main challenges and opportunities of in/near/outsourcing in the egaming sector, with speakers including William Hill CTO Jeff Dunham, PKR CTO Jeremy Longley and director of Ciklum Christian Aaen. For more details email organiser Gareth Wong (eGR_G@wong.org.uk) or visit TheGambit.info.


Don't miss out on egaming news: sign up for our free, daily Snapshot email. Or get the news as its breaks with the free eGaming Review RSS feed.


Tags:  Gambit , IGT , International Game Technology , Ladbrokes , Loto-Quebec , Mahjong Logic , Microgaming , Mobile , Network Media , Optimal Payments , Paddy Power , Racing Post , SapientNitro , Spin3 , William Hill


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Friday, July 1, 2011

Citi invests in mobile start up Billing Revolution. - Finextra

Launched in 2008, the start up offers a single-click billing and payment service for Web-based transactions conducted on mobile phones, including Android and iPhone devices

Citi Ventures' funding follows its sponsorship last year of Billing Revolution's Single-Click Checkout Android app. The bank's active investment in the firm follows the completion of a $6.6 million Series B funding round two weeks ago that was led by DCM and SK Telecom Ventures.

The Citi Ventures unit was recently moved from New York to Silicon Valley, in an effort to get loser to groundfloor buzz on innovation in payments. Citi Global Enterprise Payments was launched four months later in October last year, combining the bank's transaction banking and cards businesses in an initiative to provide services in the corporate-to-consumer market.

Dickson Chu, recruited from Paypal to act as a managing director in the Global Enterprise Payments group, says of the Billing Revolution investment: "There is a lot of activity in the mobile payments space, but Billing Revolution's platform and approach are truly innovative, and the company has the potential to be a game changer. That is one of the reasons why Citi decided to become both a sponsor and investor."

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Monday, June 20, 2011

Stock Market Research – Zacks <b>Investment</b> Research | Mobile <b>...</b>

(SmarTrend(R) News Watch via COMTEX) -- Microsoft (NASDAQ:MSFT) exchanged inside a range yesterday that spanned from the low of $23.69 to some a lot of $24.02. Yesterday, the shares fell 1.06%, which required the buying and selling range below the three-day low of $23.82 on amount of 47.8 million shares. Frequently occasions after large one-day declines, short-term traders may play for many level of mean revision.


Shares of Microsoft are presently buying and selling below their 50-day moving average (MA) of $25.23 and below their 200-day MA of $26.02. Search for the MA to supply resistance for any short-term rebound within the shares.


SmarTrend presently has shares of Microsoft within an Downtrend and released the Downtrend alert on May 17, 2011 at $24.48. The stock has fallen 2.1% because the Downtrend alert was released.


SmarTrend needs the share cost to rebound toward the $23.82 resistance level. Later on, we expect it to maneuver downward using its peers within the SmarTrend Software industry.


Email Nick John at


SmarTrend evaluates over 5,000 investments concurrently through the buying and selling day and offers its customers with trend change alerts instantly. To obtain a free trial offer in our buying and selling calls and increase your buying and selling results, check out mysmartrend.com


Get exclusive, actionable understanding of the way the marketplace is likely to trend just before market open with this free morning e-newsletter. Register at: mysmartrend.com/register


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