Thursday, July 28, 2011

Morgan Stanley's Enhanced Research App Lets Institutional Clients View ... - The FINANCIAL

The FINANCIAL -- Less than one year after launching its pioneering Research app for mobile devices, Morgan Stanley today announced an enhanced version that allows institutional clients worldwide to view its investment research with greater ease than ever – anytime, anywhere. 

With one in eight Morgan Stanley clients now accessing research on their mobile devices, Morgan Stanley continues to innovate and improve the app in response to user feedback.


“In the 10 months since Morgan Stanley introduced its industry-leading Research app for mobile devices, the feedback and utilization by clients has been tremendous,” said Barry Hurewitz, Chief Operating Officer of Morgan Stanley Research.  “The new version gives clients greater control with faster, more precise search capabilities.  We are proud to continue delivering on our goal of making research available to clients when they need it, where they need it and how they need it.”
Since its launch in August 2010, nearly 60,000 people have downloaded the Morgan Stanley Research app and more than 12 percent of clients are using their mobile devices to access Morgan Stanley Research.  Globally, Morgan Stanley Research covers 2,800 stocks as well as economics, fixed income and currency markets worldwide.

The app continues to offer clients the Risk-Reward Essentials for which Morgan Stanley Research is known: market intelligence to identify the investor debates driving a stock; scenarios accounting for a full range of plausible outcomes; and evidence-based research that helps investors maximize the returns for the risks they choose to take.

The Morgan Stanley Research App is available for free at the App Store for iPhone or iPad and at the Android Market by searching for "Morgan Stanley Research”.

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Wednesday, July 27, 2011

Wireless Battery Covers Arrive for HTC ThunderBolt, Droid Charge, Droid 3, More - Gotta Be Mobile

If you’ve been interested in acquiring a Wireless Charging Inductive Battery Cover for your Verizon-branded Android smartphone, you’re in luck because the carrier has released covers for a slew of top of the line Android devices.

ThunderBolt Wireless Charging Cover

The phones that the cover is now available for are the HTC ThunderBolt, the Samsung Droid Charge, the newly released Motorola Droid 3, the LG Revolution, and the HTC Droid Incredible 2. The covers for the Droid 3, LG Revolution and HTC Incredible 2 are currently not available but the other two are currently in stock. If you own a ThunderBolt or a Droid Incredible 2, be prepared to pay $10 more as those covers cost $40.

Covers for the LG Revolution, Droid Charge and Droid 3 all cost $30. Now remember, in addition to the covers, you’ll need the Wireless Charging Pad which is going to run you an additional $70. It’s a lot to pay for a convenience like this but if you’re Mr. Moneybags or you’re just plain lazy, it might be worth the investment.

Joking aside, this technology is likely going to be the future of juicing up the batteries on most if not all mobile devices and hopefully when the future does arrive, these will come included with the phones themselves.

Might Apple be the first to do it? It’s certainly possible.

Via: Droid-Life

Tags: Droid 3, Droid Charge, Droid Incredible 2, HTC, HTC Droid Incredible 2, HTC Thunderbolt, LG, LG Revolution, Motorola, Motorola Droid 3, Samsung, Samsung Droid Charge, verizon, verizon wireless

Category: Mobile

Adam is a technology blogger based in San Francisco, California who loves his iPhone 3GS and Motorola Droid 2 equally. You can follow him on Twitter or reach him by email at adam@notebooks.com.

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Apple vs. Research in Motion, 6 months later - Vancouver Sun (blog)

Six months ago, I blogged on Apple vs. Research in Motion and which stock would be the best investment going forward, following a debate with my father-in-law on the merits of each company and the devices they manufacture (original post). The post seemed to strike a chord, generating lots of hits and comments. At the time, Apple shares were trading at $341.64 and RIM shares were at $62.15. I thought that Research in Motion stock would outperform, reasoning that a $34 share price rise for each company would be a 10% gain for Apple but a more-than-50% increase for Research in Motion. At the time, BlackBerry was increasing its international market share and outpacing analyst expectations on revenue and earnings.

Boy, was I wrong.

It's been quite a half-year for Research in Motion, whose shares have cratered to the $27 range -- a more-than-50% drop -- in the wake of product delays and the loss of market share to Android and Apple smartphones. The Ontario company has issued profit warnings and analysts are taking turns writing obituaries for the maker of the BlackBerry and PlayBook, which was belatedly unveiled in April - a month after Apple launched its iPad 2.

Today, angry shareholders descend on Research in Motion's corporate headquarters in Waterloo for the annual general meeting, wondering if the former Canadian technology icon has met its Waterloo. For months, co-CEOs Jim Balsillie and Mike Lazaridis resisted calls for an executive shakeup before grudgingly forming a committee to explore the possibility of restructuring the board. But activist shareholders are on the warpath for quicker action so the technology pioneer can rediscover its mojo.

Are you a value stock picker? RIM shares trade for a trailing 12-month price/earnings ratio of just 4.6 and the company -- which is sitting on a cashpile of about $3 billion -- has a market capitalization of just $14.6 billion.

Apple stock, meanwhile, is trading for about $354 a share, a 4% gain from six months ago, as Steve Jobs's creation continues to churn out cool new iPhones, iPads and iPods. Apple's cash pile is $70 billion, enough to swallow RIM with barely a burp, and the fast-growing tech darling is trading at a trailing 12-month price/earnings ratio of 17, not expensive for a company that is growing as fast as Apple is.

At least the two archrivals are cooperating on the acquisition of new techonology: a consortium that includes Apple, Research in Motion and Microsoft just spent $4.5 billion to buy several Nortel patents. Remember Nortel? That Canadian technology icon at one time had a $398-billion market capitalization, accounting for more than a third of the value of all companies on the Toronto Stock Exchange.

So is Research in Motion a sequel to Nortel Networks, destined for oblivion and stripped down to be sold for spare parts after a meteoric streak across the technology sky? Perhaps. But RIM's rocky road reminds me a bit of the speed bumps encountered by another technology company. This company was founded in 1976 and sacrificed one of its co-founders in 1985 as Microsoft ascended to the No. 1 position in computing. The company's share price flatlined for much of the 1980s and 1990s and it was written off by investors who fled the stock. The co-founder returned in 1997 to spark a renaissance that continues to this day with a suite of innovative products unrivalled by competitors.

That company, of course, is Apple.

Follow me on Twitter: @jameskwantes

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Tuesday, July 26, 2011

Can Motorola Mobility Be Sustainably Profitable? - Seeking Alpha

On January 4, Motorola became two separate independent companies by effecting a separation of Motorola Mobility Holdings, Inc. (MMI) from Motorola Solutions (MSI). Motorola Mobility includes the mobile devices and home segments that were formerly part of the old Motorola.

The Mobile Devices segment designs, manufactures, sells and services wireless mobile devices, including smart phones and media tablets. In the first quarter of 2011, the Mobile Device segment contributed 70% of the company’s consolidated net revenues. The Home segment designs, manufactures, sells, installs and services television set-top boxes and associated products and services. For the first quarter of 2011, the Home segment contributed 30% of the company’s consolidated net revenues, compared to 34% for the first quarter of 2010.

With 70% of revenue coming from the Mobile segment, investors view the fate of MMI as linked to the performance of MMI’s smart phone and tablet products. While MMI was early to adopt Google’s (GOOG) Android platform, other companies like HTC and Samsung (SSNLF.PK) followed suit, removing any operating system differentiation MMI had achieved.

The mobile and tablet markets are incredibly competitive and dominated by arguably the greatest consumer electronics innovators in history, Apple (AAPL), which is at the top of its game with a long runway of future versions of the iPhone and iPad, as well as the potential for future product innovations.

MMI is trading at approximately $21 per share. It has a market capitalization of $6.2 billion and an enterprise value of $3.1 billion. MMI has a debt-free balance sheet with $3.1 billion of cash or approximately $10.50 per share representing half of its value.

The core question regarding MMI going forward is about profitability. Simply put, can the company be profitable -- and if so, when?

A close read of MMI’s financial statement reveals that the company has significant deferred tax assets (DTA). Footnote 5 of MMI’s most recent 10-Q beginning on page 12 provides detail.

MMI has $2.4 billion of DTA, of which $2.3 billion is subject to a valuation allowance. Said another way, MMI and its accountants are not yet convinced that they can generate enough pre-tax profit to utilize their deferred tax assets, hence the valuation allowance. Of course, this makes sense given that the company isn't yet profitable. Also note that one quarter of profit or even stringing together several quarters does not necessarily result in the removal of the valuation allowance. The company has to be profitable and expect to be profitable on a go-forward basis such that it could use the DTAs.

Wall Street consensus operating profit for the quarter ended June 2011 is $37.9mm on sales of $31.2 billion. This implies an operating margin of only 1.2%. For the full year 2011 consensus operating profit is 2.3% moving up to 4.1% in 2012. This means that it could be sometime before the DTA valuation allowance is lowered.

But who cares? The valuation allowance and boost to earnings that would come with a reversal in and of itself does not generate a single penny of cash. The value here to MMI and its shareholders is the tax shield the DTAs result in over time – but only if there is taxable income to shield. So if you believe MMI will sustainably generate pre-tax income, calculate the implied present value of the deferred tax assets, remember that the company has over $10 in case per share, and think about how the market is actually valuing the operating business.

Personally, given the competition in the mobile and tablet markets, and my impression of the Zoom tablet compared to the iPad, the Samsung Galaxy, and the new HP (HPQ) tablet makes me apt to wait until I see profitability for several quarters before I make an investment decision.

Disclosure: I have no positions in any stocks mentioned, but may initiate a long position in AAPL over the next 72 hours.

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Monday, July 25, 2011

iOS 'stickiness' grows as average Apple user has $100 in content per device - Apple Insider

iOS 'stickiness' grows as average Apple user has $100 in content per device

By Neil Hughes

Published: 04:00 PM EST

With an average of $100 in content purchased on every Apple mobile device, it is increasingly difficult for users to justify the switch from the iOS ecosystem to a competing platform like Android, a new analysis has found.

With a current installed base of about 225 million iOS-powered units, Apple customers have invested about $22 billion in content, cumulatively, for those devices, analyst Chris Whitmore with Deutsche Bank said in a note to investors on Monday. He sees the install base growing to more than 300 million units by the end of calendar year 2012, with sales more than $30 billion by the end of next year.

"This averages to (about) $100 of content for each installed device; suggesting switching costs are relatively high (not to mention the time required to port)," Whitmore wrote. "While Apple's best in class user experience is combined with these growing switching costs, the resulting customer loyalty is unparalleled."

Whitmore sees the "stickiness" of the iOS platform growing even more later this year, when Apple offers automatic, free syncing of data with iCloud. The new service, which will back up purchases, application data and device settings while offering storage of documents and photos, will further differentiate iOS from competing platforms.

The analysis comes after Apple revealed that it has reached a new milestone of 15 billion applications downloaded through the iOS App Store last week. A separate report from earlier Monday indicated that 18 percent of applications on the App Store are paid.

It's the investment in those paid applications, along with the purchase of content through the iTunes Store like music or movies, that Whitmore believes will make it even harder for users to switch to another platform.

Deutsche Bank

He expects the development of applications for iOS devices to accelerate even further this year, when the iPhone and iPod touch are expected to receive hardware refreshes. Whitmore predicted last month that Apple will introduce a new iPhone hardware model priced at about $350 contract-free, addressing a huge market of 1 billion pre-paid mobile customers worldwide.

"In addition to new hardware, we expect the combination of an enormous iOS ecosystem, iCloud and a lower priced iPhone will extend AAPL?s market reach and leadership with developers and customers alike, further enhancing the overall value of the iOS platform," he said.


RSSRSS


Canada, US approve Apple-led consortium's $4.5B purchase of Nortel patents
Apple says Mac OS X Lion due soon, invites developers to submit apps
Inside Apple's iOS 5: Assistive Touch allows accessible gesture commands
iOS 'stickiness' grows as average Apple user has $100 in content per device
Apple issues iOS 5 Beta 3 with Notifications, AirPlay mirroring fixes
Apple asks ITC to block import of HTC handsets in latest patent complaint
Entrance into HDTV market seen boosting Apple's market cap by $100B
Apple rumored to add second manufacturer for 'iPad 3' production this fall
iOS App Store downloads grow 61%, average app price up 14%
Apple collaborating on 2nd university bookstore retail opportunity
IDC bumps 2011 tablet forecast to 53M as Apple?s iPad 2 dominates
Web consortium at odds with Apple over widget patents
Apple ordered to pay $8M in damages over iPod playlist patent suit
New York artist investigated over Apple Store spyware project
Apple's back-to-school promo clobbering Microsoft's efforts
Mini DisplayPort to HDMI cables face recall over licensing issues
Apple could test limited iTunes HD+ 1080p movie service
Apple snags 50% of handset industry profits ahead of first 100M iPhone year
Apple reflecting dramatic improvements in iPad 2 availability
Apple investigating flick, pour to send 'physics metaphor' gestures for iOS
Verizon iPhone 4 accounts for 32% of all US iPhone 4 traffic
Apple looking into resuming Final Cut Pro 7 enterprise sales after FCP X backlash
Apple says iOS update coming to fix new PDF exploit
Apple retail plans, sources point to Mac OS X Lion launch next week
Apple again rumored to grow iPad family with HD model and Pro apps
Apple exploring iPads with translucent, synchronized displays for augmented reality
Apple serving up 1 billion apps per month, 14 million iPads per quarter
Apple's iAd program facing stiff competition on ad fees
New photo fuels rumors of TD-capable iPhone 5 for China Mobile in 2011
Apple filings reveal heated, wireless stylus concepts for iPad and iPhone
Apple rumored to be looking into new charging method for 6th-gen iPhone
Judge denies Apple motion for preliminary injunction against Amazon Appstore
Amazon Cloud Drive challenging Apple's iCloud with unlimited music storage
Apple heats up legal battle against Samsung with new ITC complaint
iBooks to boost Apple's iTunes into a $13 billion business by 2013
Spotify officially coming to the US to take on Apple's iTunes
Facebook, Skype team up for video calling to compete with Apple's FaceTime
Hackers release new browser-based iOS 'jailbreak' based on PDF exploit
Rumor: Apple may release 'iPad 2 Plus' with high-res display this year
Apple profits to benefit as memory, display pricing improves

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Google Android gains ground - Warc

LONDON: Google Android is now the leading smartphone operating system by new sales in eight major markets worldwide, a list including Japan, the UK and US.

Kantar Worldpanel, the insights provider, reported that Android contributed 45.2% of UK smartphone sales in the 12 weeks ending 12 June, 2011, increasing from 10.7% a year earlier.

Research in Motion, manufacturer of the BlackBerry, also saw a modest annual lift, reaching 22.3%, compared with a starting point of 19.4%.

"BlackBerry's competitive pricing allows younger consumers to switch to a smartphone device at a price they can afford," Dominic Sunnebo, Kantar Worldpanel's global consumer insight director, said.

"BlackBerry is currently attracting the most upgrading shoppers with 84.9% of its new customers previously owning a non-smartphone."

"Our data shows that most first-time smartphone owners look for lower prices."

By contrast, Nokia's Symbian registered a decline from 32.7% to 10.7%, while Apple's iOS witnessed a slide from 30.6% to 18.3%.

However, the iPhone 4 was named as the top-selling handset in the UK for the last 12 months.

Indeed, 74.3% of new Android sales were drawn from individuals not already possessing a smartphone, measured against 1.4% that had formerly utilised an iPhone.

"With 63% of British consumers still owning a non-smartphone, future growth lays with upgrading customers," Sunnebo said.

Staying in Europe, Android's proportion of sales had grown from 3.1% to 41.3% in Germany, alongside improving from 1.6% to 26.1% in Italy.

Similarly, the Google-developed operating system logged a 41.3% share in Spain, an increase from 7.6% year on year, and accrued over 15 percentage points in France, hitting 37.5%.

Apple's iOS posted a decrease of 9.2 percentage points in Germany, to 18.4%, was off by 13.3 percentage points in France, yielding 17.9%, and experienced a smaller 1.5% percentage point fall in Spain, to 5.7%.

More positively for Apple, its share rose by 6.8 percentage points in Italy, attaining 20.6% overall.

"We are yet to see any real signs of consumers switching between Android and Apple," Sunnebo continued. "Apple and Android's customers are intensely loyal when choosing their upgrade."

"One reason for this is the investment consumers make in their device through apps. In France for example, the average iPhone costs €215, and 17% of iPhone owners download more than ten apps each month."

"This investment is then lost if they want to choose a different OS as the apps are non-transferable."

In the US, Google's Android recorded an uptick from 19% to 57%, and Apple delivered an expansion from 21.1% to 28.7%.

Such progress largely came at the expense of Windows and Symbian, both down by around ten percentage points, taking shares of 2.6% and just 0.2% respectively.

Elsewhere, in percentage point terms, Nokia's operating system suffered contractions topping 20 percentage point terms everywhere but the US and France, where this decline stood at 3.9%.

Its share of sales now peaks in Spain, at 40.2%, a figure which can be compared with the 77.8% secured in the country during the corresponding timeframe in 2010.

Android's rise was also confirmed by data from Japan, where it contributed 64.7% of acquisitions in this period monitored, gaining nearly 40 percentage points.

This could be placed in context when assessed next to the slide of ten percentage points, to 27.7%, endured by Apple, and Symbian's drop of 27 percentage points, to only 3.7%.

Data sourced from Kantar Worldpanel; additional content by Warc staff, 12 July 2011

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Sunday, July 24, 2011

Fidelity adds trading to WealthCentral Mobile - InvestmentNews

Daily news stories, opinions and commentaryComplete access to B-D and RIA rankings, industry data, company profiles, and IN's exclusive recruiting databaseFree access to IN's enhanced, institutional quality Market Data sectionDaily, breaking news and topical alertsMore Newsletters »

The pulse of the financial advisory industry.

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The road ahead in mobile games - VentureBeat

Mobile gaming is the wide-open battleground of the entertainment industry. While Zynga dominates social games and big publishers rule console games, the global smartphone game market is still up for grabs.

Since there are potentially billions of users in this market, mobile gaming could become the largest game market of them all. Who will win it?

Smartphone games have been growing as a market since 2007, when Apple’s iPhone debuted. Tablet games have been growing since the spring of 2010, when Apple launched the iPad. Now the fastest-growing mobile market is based on devices running the Android operating system. With triggering events such as the success of Angry Birds, the hit Rovio game that has been downloaded more than 200 million times, mobile game companies are raising tens of millions of dollars. Mobile game companies have garnered significant valuations, particularly overseas.

Tim Merel, managing director at Digi-Capital, says, “The time to act is now.”

The potential of mobile games

Mobile games could be a $13 billion market in 2014, according to Merel. Mobile and online games together could be a $44 billion market, or 50 percent of the global $87 billion market in 2014. Today, mobile games are around $8 billion, a small slice of the overall game market, which is still dominated by console games, web games, and Facebook games. (IDC estimates mobile games will grow to $5 billion in a few years; Gartner says that mobile gaming was $6.7 billion, or 10 percent of the $67.4 billion game market in 2010; the estimates vary, but few doubt mobile games will have a great growth rate).

How will a huge mobile game market come about? That’s one of the questions we’ll explore at GamesBeat 2011 on Tuesday and Wednesday at the Palace Hotel in San Francisco. We’ve got 80 of the game industry’s finest minds focused on the evolution of mobile gaming. We all want to figure out how to connect the dots in mobile games.

Backlash to the hype

The cynics among us shudder at the hype. Some companies that dove in too early found there wasn’t enough water in the swimming pool. That is, the ecosystem hasn’t been fully mature in the past. It’s a market where lots of companies have tried to succeed, but very few can claim successes. For every Angry Birds, there are thousands of failures. The tale has been similar for other gaming bubbles in virtual worlds, feature cell phone games, and casual web games.

Mobile gaming nirvana isn’t here yet. Platform owners such as Apple have made changes that have disrupted the businesses of game makers, such as when Apple recently banned certain incentives for marketing games. The Android ecosystem is fragmented and not as mature when it comes to making money. And other platforms are still fairly weak in terms of a proven ability to generate revenues.

Still, it would be foolish for game companies to avoid investing in mobile games, for fear that they might get more scars. Those who invest and fail and learn are the ones that get ahead. There was a lot of chaos and friction in the early days of Facebook as well. But that eventually turned into a solid platform for making money. The mobile ecosystem is maturing as well. There is plenty of evidence to point to progress on this front. It always takes a few years of trial and error before an investment pays off.

Nintendo and Sony once ruled mobile games via devices such as the Nintendo DS and the PlayStation Portable. But Apple has busted the market open with more than 200 million iOS devices sold since 2007. There are more than 425,000 iPhone apps and 100,000 native iPad apps that have been downloaded more than 15 billion times. That shows that the barriers to entry in mobile games have been lowered so that almost anyone can enter. Small developers such as Dave Castelnuovo’s Bolt Creative — maker of Pocket God — have sold millions of units. Big hits have emerged such as Tiny Wings, Talking Friends, Angry Birds, Infinity Blade and other titles. Apple has paid $2.5 billion to its developers to date.

But the competition is also nightmarish. The average revenue per app is about $5,882. That’s not enough to support the huge ecosystem of developers chasing the market, let alone big companies. Nintendo CEO Satoru Iwata (pictured holding the Nintendo 3DS) said in March that the presence of so much free and $1 software (the average mobile game price is $1.05) in the smartphone games market isn’t healthy and is a primary reason Nintendo is avoiding the market.

Trip Hawkins (pictured right), chief executive of Digital Chocolate, has also warned that the glut of games on the smartphone platforms means game developers will find it hard to make money, noting that the average revenue per game doesn’t even pay for a really good foosball table. Too much junk can ruin the market for everyone and make it hard for consumers to find the good games, resulting in a lot of bad experiences in mobile games. Today, there are 64,048 games on the App Store, including 291 new ones a day. The cost of making these games is in the tens of thousands or hundreds of thousands of dollars, a lot less than the multimillion-dollar console game budgets.

Making the right and wrong choices

By comparison, Zynga is bringing in $235 million per quarter with a base of 232 million monthly active users for its Facebook games. With 600 million users, Facebook is a smaller market than the worldwide mobile phone market. The land grab in social games took place from 2007 to 2009. The result is that Zynga has more users on Facebook than the next 15 rivals. That has positioned the company to go public, raising $1 billion or more in an offering that is expected to value Zynga at $20 billion.

That is how the market rewards companies that pioneer a new market in games and come to dominate it — at the right time. Will the same thing happen again in mobile? Social Gaming Network, which once looked more promising than Zynga in both social games and mobile games, shifted into iPhone games early on, abandoning Facebook games. That turned out to be the wrong move. MindJolt recently acquired SGN for an undisclosed price, but SGN was definitely far less valuable than Zynga by the time it sold out.

The interesting thing here is that Facebook has crushed a lot of its competition. Now both Facebook and Zynga are reaping the rewards. With mobile, Apple faces a bruising fight with Android, which has begun to win the race in terms of numbers of phone activations. The fierce competition is driving the mobile market forward at a faster pace, and that should result in a faster growing mobile games market. Android app downloads have crossed 5 billion, and there are about 40,000 games on Android now. The result is a spiral of competition, where Android and Apple are propelling each other forward at faster and faster rates.

At some point, the numbers game won’t matter. The platform that wins won’t be the one with the most apps. It will be the one with the most retention of users and the most engagement. As Bing Gordon, a partner at Kleiner Perkins Caufield & Byers, said at our last DiscoveryBeat conference, a developer’s job is not to get a first date, or a second date with a gamer. It is to get an anniversary.

The necessity of investing in the future

Some companies have invested a lot of money early to be out front in this fight. Electronic Arts bought Jamdat, a maker of games for feature cell phones, for $680 million in 2005. It used that position to ready itself for an even bigger mobile game market with the debut of smartphone games. EA now has some of the biggest grossing iPhone apps of all time, including Tetris, which has had more than 132 million paid downloads to date.

Other players that have made big investments include Gameloft, Rovio (it made 52 mobile games before Angry Birds took off), Ngmoco, Digital Chocolate, PopCap Games, Glu Mobile, GameHouse, Capcom, and Disney Mobile. Successful startups in mobile include Storm8, Pocket Gems, TinyCo, Craneball Studios, Gameview Studios (part of DeNA), Sunstorm Interactive, Backflip Studios and Outfit7.

John Carmack, one of the world’s greatest graphics experts and game designers, says that it is unquestionable that mobile gaming technology will surpass the current consoles within two years.

Distribution and discovery matter

These companies are building up user bases that can become distribution networks for future games. Recognizing that it has distribution power, TinyCo has started a $5 million fund to invest in small developers to help them launch their games. Why would a game company raise $18 million and turn around and invest $5 million in others? It is leveraging its newfound distribution power.

The distribution power is what the game developers need in order to stand out from the nightmarish competition. How to get your game discovered in a sea of content is still an unsolved problem. The problem of discovery gave rise to mobile social networks such as OpenFeint, which offer tools to socialize a game with achievements, leaderboards, and friend competitions. In Japan, DeNA became a billion-dollar company because tens of millions of Japanese phone users used DeNA’s Mobage network to find games.

But in the U.S., the mobile social networks have not yet become billion-dollar companies. Still, the potential is there. That is why DeNA, benefiting from its strong base in Japan, was able to buy Ngmoco for $403 million. That seemed like an extravagant price to pay for Ngmoco, but DeNA saw a chance to become a worldwide global player in mobile social networks. Gree, DeNA’s rival in Japan, had to step up on the global stage as well and it acquired OpenFeint for $104 million. Ngmoco’s Neil Young believes that the billion-dollar companies will be created in the mobile social network space in the next couple of years because of the discovery problem.

Beyond the mobile social networks, all sorts of supporting companies are attacking the discovery issue. Tapjoy is promoting games through its own powerful marketing networks. Applifier is adapting its Facebook promotion bar to mobile. Getjar is offering strategic placement in its app store to promote games. Even American Express, Paypal, Zong, Visa and other payment companies will get in on the act, finding ways to eliminate the friction in paying for mobile games so an ever-wider audience can enjoy them.

The investment juggernaut

Game companies raised $1.05 billion in 2010, up 58 percent from a year earlier. Only four of the top 20 companies on that list last year were mobile companies. This year, Zynga alone could raise more than $1 billion in one fell swoop with its expected initial public offering.

But now we’re seeing investors who are embracing mobile-first strategies, where game companies lead with mobile games. The momentum of this investment into mobile is clearly growing.

TinyCo raised $18 million. Digital Chocolate raised $12 million. Pocket Gems raised $5 million. Rovio raised $42 million. The investors are also getting more interesting: Accel Partners, Kleiner Perkins, Sequoia Capital and Marc Andreessen are all moving into the market. Storm8 hasn’t raised money, but it is generating considerable revenue, having recently reported its first $1 million revenue day.

This heavy investment is aiding and abetting a talent migration, as veteran game developers see more opportunity in mobile games and other digital arts. Jordan Weisman, who has made every kind of game imaginable from the Mech Warrior series to alternate reality games, recently started his own new mobile and social games startup, Harebrained Schemes. The Seattle company is creating Crimson, an iPhone game as the first game to be published by Bungie — maker of the Halo series of games — under its brand new Bungie Aerospace third-party publishing division. Asked why he did this, Weisman said that he’s old and doesn’t have too many more games left to make. The idea of taking a few years to work on one game just isn’t attractive to him; but the short cycles of mobile games changes that clock for him. Lured by the chance of riches or similar ambitions, there’s a whole generation of talent migrating to mobile games now.

Free-to-play paves the way

Free-to-play gaming has helped pave the way for a real business model in mobile games. Apple introduced in-app purchases — the ability to buy something such as a virtual good without leaving an app — in the fall of 2009. Google introduced in-app purchases this summer. On the App Store, about 65 percent of the revenue from the top-grossing games now comes from free-to-play games, according to mobile analytics firm Flurry. Back in January, only 39 percent of the revenue from the top 100 games were free-to-play. Separately, Xyologic reported in March that 40 percent of game downloads were free-to-play games.

That has drawn bigger companies such as Zynga, which recently launched CityVille Hometown on the iPhone. Last year, Zynga paid $53.3 million to acquire mobile game maker Newtoy, creator of Words With Friends, a hit Scrabble-like game. Zynga is acquiring mobile game companies regularly now, and it has 11 games on mobile phones.

But for every endorsement of the mobile game market, there is a setback. Apple wounded its own market in April when it abruptly cut off pay-per-install marketing, where developers paid marketers such as Tapjoy to offer incentives to users to install other apps. Apple felt that developers were buying their way onto the top 25 lists. That’s driving companies such as Storm8 to expand on Android. The effect is that it has become harder to launch new games which go on to be a top hit, said Matthaus Krzykowski, founder of app store search firm Xyologic and a frequent VentureBeat contributor.

The path to the future

But there’s hope that mobile games will become a great market. Nielsen Research says that games continue to be the most popular category for apps. About 93 percent of app downloaders are willing to pay for games that they play. On average, mobile gamers play 7.8 hours a month, while iPhone users in particular play 14.7 hours a month. In Japan and Europe, mobile game usage is huge, and it is growing in the U.S. A survey by PopCap said a third of U.S. and U.K. adults have played a mobile game in the past month.

Tablet games are likely to take the market in a new direction. Companies such as OnLive are streaming high-quality PC games onto tablets such as the iPad 2. With game-streaming, the power of the hardware for the mobile device doesn’t matter. Games are stored and executed in a distant server, and video is sent down to the user’s machine, which can display the video whether it running on a PC or a tablet or, eventually, a smartphone.

Rob Wyatt, chief scientist of game-streaming firm Otoy, believes that game streaming could make consoles obsolete, allowing devices of any kind to run high-quality games. Cloud-based games will require good wireless connections to keep the two-way stream from being interrupted, but that technology is in the works. Steve Perlman at OnLive is working on something called Dido that will have virtually unlimited bandwidth for delivering high-speed data to wireless users. It sounds crazy, but OnLive itself seemed crazy two years ago. Now it works.

Meanwhile, many game companies are beginning to adapt online web games so they run on tablets, with routines added to support touchscreen or accelerometer controls. The tablet market may be an even bigger free-for-all, as both smartphone game makers and PC/console/web game makers can target the platform.

Sony and Nintendo, meanwhile, are doubling down on their investments in mobile games at the high end to make sure that Apple and Android devices don’t steal their high-value customers. Nintendo launched glasses-free 3D viewing on the 3DS in March, and Sony is preparing to launch the PlayStation Vita handheld with console-like graphics this fall. Nintendo’s Iwata insists that the company won’t be doing smartphone games.

HTML5 vs Native apps

Another factor that will affect the future of mobile games is HTML5, the new lingua franca for mobile and web apps that allows a game written in the format to run on a variety of platforms and devices. Digital Chocolate’s Hawkins believes that the arrival of HTML5-based mobile browsers will set game companies free from the restrictions of app stores.

HTML5 games run fairly slowly right now, so native apps, or those designed to run on specific devices, perform the fastest. But that could change over time as developers learn how to fine-tune their games.The latest approach to doing this is the “hybrid app,” which is a native app that runs all of its components in a browser. The fastest games must still be coded in native formats, but that could change. The game engine makers and other tool makers may figure out how to make cross-platform games.

With games running in the browser, users won’t be dependent entirely on purchasing apps from app stores, which take a 30 percent cut. That would complete the revolution that began with the creation of the app store concept, which bypassed the gatekeeper carriers who previously had control over which apps were available for purchase. When the app store owners lose control themselves, content will be free. And that, Hawkins argues, will lead to a $100 billion game industry.

Whether that happens or not, it’s a rosy future for mobile games. At our conference in a couple of days, you’ll hear people from across this entire spectrum — from people like Atari founder Nolan Bushnell to technologists creating the future such as Otoy’s Rob Wyatt. We hope you’ll join us.

We’ll be exploring the most disruptive game technologies and business models at our third annual GamesBeat 2011 conference, on July 12-13 at the Palace Hotel in San Francisco. It will focus on the disruptive trends in the mobile games market. GamesBeat is co-located with our MobileBeat 2011conference this year. To register, click on this link. Sponsors can message us at sponsors@venturebeat.com.
Our sponsors include Qualcomm, Flurry, Greystripe, Nexage, Tapjoy, FunMobility, TriNet, Zong, Sibblingz, OpenFeint, Spil Games and
WildTangent.

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Previous Story: Google on today’s massive Google+ spam influx: “We ran out of disk space”

Tags: Android, iOS

Companies: Apple, Google, Nintendo

Source : CLICK HERE

Saturday, July 23, 2011

US HOT STOCKS: Nike, Siemens, Accenture, Standard Microsystems - Wall Street Journal

US HOT STOCKS: Nike, Siemens, Accenture, Standard Microsystems - WSJ.com WSJAsiaWSJAsiaFacebookTwitterChinaChinaJapanJapanAll Things DigitalAll Things DigitalMarket WatchMarket WatchBarron'sBarron'sMore FINSSmartMoneyBigChartsVirtual Stock ExchangeFinancial NewsWSJ AsiaWSJ IndiaWSJ Chinachinese editionWSJ Japanjapanese editionWSJ EuropeWSJ Americasen Españolem PortuguêsWSJ RadioWSJ Wine SEARCH | The Wall Street Journal Welcome, Logout My Account My Journal Help Message Center ( new)
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Friday, July 22, 2011

Google Blows It Big Time: Microsoft, Apple, RIM Get Nortel Patents - ZDNet (blog)

Google (GOOG) has pulled off a rare feat in business: blowing an opportunity so big that the company will be living with the fallout for a really long time. Microsoft (MSFT), Apple (AAPL), and RIM (RIMM) — in a consortium with Sony (SNE), EMC, and Ericsson (ERIC) — bought the Nortel patent portfolio for $4.5 billion in an auction. Google’s original bid of $900 million simply wasn’t enough.

You can debate whether the patents of the bankrupt Canadian communications company were intrinsically worth that much. However, value is relative. The winning group here will get more than its money’s worth because it’s managed to keep an important weapon away from its biggest mobile competitor. And Google lost its best chance to negotiate some healthy live-and-let-live agreements with rivals intent on putting it out of the mobile business — a business that is critical to Google.

Hit us, please

Google has had a sloppy approach to patents when it comes to Android. That has given Oracle (ORCL) room to allege infringement and demand $2.6 billion in damages. But even worse is that Microsoft and Apple have threatened Android’s existence with a series of patent infringement lawsuits.

Most have targeted Google’s hardware partners because they have less money to defend themselves than the search giant, and so could become a choke point for Android’s business. Make things too expensive for the hardware companies, and they might reevaluate whether the product is a commercially viable option.

It’s expensive being Google’s BFF

Microsoft already has at least four companies paying, one of which is HTC, a big name in mobile phones. Both Motorola (MMI) and Barnes & Noble (BKS) are fighting in court, but neither has Microsoft’s deep pockets. Add a significant per-unit cost for Android, and suddenly licensing Windows Phone might look far more appealing, particularly since Microsoft indemnifies its users for patent infringement actions.

That’s why the 6,000 Nortel patents were so important to Google. The entire mobile industry has worked on cross-licensing and the threat of mutual destruction. Only Google entered this nuclear arms race armed with a pea shooter. The Nortel patents would have given it a better negotiation position. (You also have to ask whether the consortium might now pursue Google and its partners for allegedly infringing any of the Nortel patents.)

Would Google’s problems have disappeared with the patent portfolio? Not a chance. But as intellectual property analyst and blogger Florian Mueller wrote to a number of us that cover IP issues, “Google lost an unprecedented opportunity to acquire a major bargaining chip that would strengthen it at the mobile industry’s intellectual property negotiating table.”

No second chances

His use of the term unprecedented is anything but hype. This was a one-time chance Google needed to protect its investment in Android, which represents the company’s entire future. The final price was stiff, and even with its big bankroll, Google would have difficulty in matching the combined resources of the companies in the consortium.

However, it should have been worth more than $4.5 billion to Google. This was a must-win for the company. Did it have the money to go higher? Without a doubt. Failing to ensure a successful bid is the single biggest mistake the company has made, because this is one from which it cannot recover.

Related:

Image: Flickr user Calgary Reviews, CC 2.0.

Source : Click Here

Microsoft Launches Office 365 Without Support for iOS or Android - PadGadget

Microsoft has announced the much-anticipated Office 365 service that brings Microsoft Office, Microsoft SharePoint Online, Microsoft Exchange Online and Microsoft Lync Online to consumers in a cloud environment. Available for a monthly subscription fee ranging from $2 to $27 per user per month, all applications will remain up to date and usable from all anywhere… as long as you aren’t running iOS or Android.

Boasting a variety of collaborative features as well as the ability to hold virtual meetings and communicate via instant messaging, the key benefit is the availability of the Microsoft Office suite of software without the large initial investment that is currently required.

Having tested Microsoft 365 on iOS and Android extensively, Galen Gruman from InfoWorld confirmed what Microsoft tried hard not to say: “Office 365 is basically useless on mobile.”

Initial advertising done by Microsoft certainly led us to believe that this service would be available and intended for use by mobile devices, although they never specifically mention being compatible with any in particular.

This isn’t the only shortcoming either, while Microsoft proclaims compatibility with FireFox, Safari and Chrome browsers, their use of ActiveX and Silverlight controls mean much of the functionality of their apps will be unavailable outside of Internet Explorer.

These deficiencies seem unwise given the numerous other alternatives available for cloud storage, collaboration and document editing and management. It may be that Microsoft is hoping to use this as an incentive to resuscitate Windows 7 based smartphones for use by interested businesspeople, but I think it is more likely that they will alienate and annoy them.

Microsoft Office 365 is available as a free 30 day trial for businesses.

Source : Click Here

Thursday, July 21, 2011

Morgan Stanley's Enhanced Research App Lets Institutional Clients View ... - The FINANCIAL

The FINANCIAL -- Less than one year after launching its pioneering Research app for mobile devices, Morgan Stanley today announced an enhanced version that allows institutional clients worldwide to view its investment research with greater ease than ever – anytime, anywhere. 

With one in eight Morgan Stanley clients now accessing research on their mobile devices, Morgan Stanley continues to innovate and improve the app in response to user feedback.


“In the 10 months since Morgan Stanley introduced its industry-leading Research app for mobile devices, the feedback and utilization by clients has been tremendous,” said Barry Hurewitz, Chief Operating Officer of Morgan Stanley Research.  “The new version gives clients greater control with faster, more precise search capabilities.  We are proud to continue delivering on our goal of making research available to clients when they need it, where they need it and how they need it.”
Since its launch in August 2010, nearly 60,000 people have downloaded the Morgan Stanley Research app and more than 12 percent of clients are using their mobile devices to access Morgan Stanley Research.  Globally, Morgan Stanley Research covers 2,800 stocks as well as economics, fixed income and currency markets worldwide.

The app continues to offer clients the Risk-Reward Essentials for which Morgan Stanley Research is known: market intelligence to identify the investor debates driving a stock; scenarios accounting for a full range of plausible outcomes; and evidence-based research that helps investors maximize the returns for the risks they choose to take.

The Morgan Stanley Research App is available for free at the App Store for iPhone or iPad and at the Android Market by searching for "Morgan Stanley Research”.

Related Stories

Source : Click Here

Adobe's Vanishing Linux Air Support: Personal or Strictly Business? - LinuxInsider.com

Adobe's (Nasdaq: ADBE) recent decision to pull support away from Air for Linux might be the first in a series of market adjustments designed to throttle its bottom line with Android rather than the traditional Linux platform. But the move could cost the company a bank roll of good will.

Adobe officials do not see their action as hampering relations with the Linux community. Instead, they hope to profit from the newly won favor of Android users. And since Android is still in the Linux family, Adobe's stance against the Linux desktop may cause only a few hard feelings among other Linux clan members.

Adobe's decision to drop Air support for Linux is not a matter of the company thumbing its nose at the Linux community. It is more a response to economic drivers.

"They're going where the money is. And right now the money is in Android," Jeffrey S. Hammond, principal analyst for research firm Forrester, told LinuxInsider.

Specifically, Adobe has scuttled new releases of Air and Air SDK programming support for the Linux desktop platform. Air, which combines Flash and a Web browser, is a cross-platform software building tool. It allows programmers to concoct standalone software on any system running Air underpinnings.

Instead, from Air 2.7 forward, Adobe will not provide a Linux version. So Linux developers will lose their cross-platform ability.

This current situation is a bit ironic for Adobe. Last year Adobe raised a ruckus when Apple (Nasdaq: AAPL) banned Air-based apps from iOS devices. Apple gave in later on the use of Air-based apps but held firm on banishing Flash Player.

Adobe explained in its Air blog that its customers were creating applications for smartphones and tablets so it had to realign its investments. The new target audience is the device market.

Adobe swears it is not deserting the Linux community. Really. Sort of.

Existing Air applications will continue to work on Linux systems, according to company officials. But Linux developers must target only Air 2.6 or below. Users will still be able to use their existing Air applications. However, users will not be able to install applications or apply application updates and security patches that require newer versions of Air unless an Open Screen Project (OSP) partner develops the release for Linux.

Adobe is playing its partner card heavily to lessen the impact of its Linux dead end. The company is prioritizing a Linux porting kit for Air (including source code). Its OSP kindred can use this porting kit to complete implementations of Air for Linux-based platforms on PCs, mobile devices, TVs and TV-connected devices.

"While we will no longer be releasing our own versions of Adobe Air and the Air SDK for desktop Linux, we expect that one or more of our partners will do so and that we'll be able to announce this information shortly," Dave McAllister, director of standards and open source at Adobe, told LinuxInsider.

So far it's unclear whether a Linux family feud exists. For example, Adobe is both a Linux Foundation member and a friend to Linux, assured Amanda McPherson, vice president of marketing and developer programs for The Linux Foundation.

"Technology markets shift rapidly. Mobile platforms based on Linux, including Android and webOS, are expanding fast and have great prospects for the future. We understand Adobe's rationale here. Companies must focus their resources. We look forward to the company's upcoming LinuxCon session focused on Linux desktop penetration," McPherson told LinuxInsider.

Perhaps it is just a case of mild family freakout over the apparent change in Adobe's allegiance to the Linux platform. In the thick of the fog of business, friendship and tolerance may blur acceptably.

"In terms of Air support for Linux, it is really an issue of focus and practicality. Platforms have proliferated, thanks to the smartphone and tablet revolutions, and Adobe has been aggressively thinking through its strategic investments, supporting the major ones as it seizes on the opportunity to provide a much needed multi-platform development tool. Given Linux's share as a front-end device compared to some of the new tablets coming out, I think this is a wise re-allocation of resources," Al Hilwa, program director for applications development software for research firm IDC, told LinuxInsider.

Adobe considers its move a smart business decision. If dropping Air support for the Linux platform angers some relatives in the Linux family, hey, that's business. Meanwhile, it is all in the family.

"I don't think it's based on any animosity towards Linux. I don't even think it's necessarily a technical issue. Adobe is continuing to very, very aggressively support Flash and Air on Android. Android is based on Linux kernel 2.6 rev, what it comes down to is demand. The company has traditionally been a very good player with analytics, who is downloading what and how are they using it," noted Forrester's Hammond.

He suspects that Adobe is now supporting about five more platforms than it had intended to support maybe two years ago, most of them mobile and tablet based. Adobe is dealing with spiraling engineering costs. And the classic forms of desktop units are getting more short-shrift because of that, he said.

"As to suggestions that Air is not doing well and this is a way for Adobe to bail out on it, I think that is much less the issue. I think it's more the issue that they are trying to be much more committed to being successful with Air as a mobile platform than targeting classic desktops, Windows as well. It is much more a shift in focus," Hammond said.

Adobe is not backing out of its FOSS (Free Open Source Software) interests, according to IDC's Hilwa. To the contrary, Adobe in the last three years has done quite a bit to portray a view that it is friendly to open source even it continues to be primarily a proprietary technology vendor, he noted.

"A couple of years ago, [Adobe] released the Flex framework in open source, and they based their FlashBuilder IDE on Eclipse. In fact, there is a whole bunch of Adobe Open Source projects out there," said Hilwa.

Adobe, much like Microsoft (Nasdaq: MSFT) and Oracle (Nasdaq: ORCL), has found it important to appeal to open source developers as a community. This is a pragmatic approach because open source has gone mainstream and has seen much wider adoption in enterprises and amongst developers, he explained.

Adobe's decision to make money while continuing its relationship with the Linux community is nothing new.

"Companies like Adobe can make use of free, libre, open source software as both a consumer or a producer. And Adobe is active in both arenas," said Adobe's MacAllister.

Open source lets Adobe build innovative products on stable, widely used and understood code. An Adobe subsidiary, Day Software, uses code from the Apache Foundation. Adobe itself uses Eclipse and SQLite. In return, Adobe has released significant code and technologies under open source licenses, including Flex SDK, BlazeDS and Open Source Media Framework (OSMF), MacAllister said.

Still, part of Adobe's business motivation is profit. Open source cannot survive in isolation.

"Free software from for-profit companies has always been a way to spread a technology that you would eventually stick with or you would depend on. Revenue comes from indirect business generated by the original technology needs," Olivier Debon, Web Developer at 3W Studios, told LinuxInsider.

Adobe is certain that its decision about dropping Linux Air support will not hurt its place at the Linux table. That decision reflects the market direction.

"Adobe isn't moving away from the Linux community. Rather, the company is refocusing its efforts into the emerging Linux-based space found in mobile products. Our customers and partners are likewise focused on this new market powered by Linux-based products, such as Android," said MacAllister.

From the view of a developer who uses Air, it was neither a wise nor unwise decision.

"Actually, that's not the point. They have to put all their forces into creating the ubiquitous suite for mobile software development. And Air is the key. They can't afford any Linux-specific developments, so no more fun at Adobe's," concurred Debon about the impact for the Linux platform.

Is Flash next?

That depends on the Flash vs. HTML5 competition. So far Flash is extremely slow on small devices (phones), said Debon.

But it is possible for Adobe to dump Flash support for Linux as well, warns Hammond. However, he sees that as a distant possibility now.

"I think it's possible this same thing could happen with Flash. For that to happen, Adobe would have to see that the Flash rates on Linux are so low that it doesn't justify the additional porting investment to support the investment. I haven't seen any indication that is where their thinking is. But if they would do this for Air, I do not see any reason why they wouldn't apply the same set of guidelines to making decisions about Flash," said Hammond.

Source : Click Here

Wednesday, July 20, 2011

HP TouchPad: A Necessary Risk, Uncertain Reward - Forbes (blog)

By Sarah Rotman Epps


Today HP launches the HP TouchPad, the first tablet based on HP’s new operating system, webOS, which it acquired along with Palm exactly one year ago. HP’s $1.2B initial investment in Palm, plus its additional investment over the past year to bring the TouchPad and its webOS smartphones to market, is a risky investment–there’s no guarantee that consumers will buy these products, or that the consumer electronics market has room for another software platform. But the webOS investment is a risk HP had to take, in order to:

Compete with Apple. Apple owns its own hardware and its own operating system, which means it controls the experience to a greater degree than OEMs that make hardware for Apple or Google’s software. With webOS, HP gets more control over the total product experience.Differentiate itself from other OEMs making Android and Windows devices. HP wants to be more than a company that makes gray boxes running Windows. webOS helps HP differentiate from the pack but it’s also an unknown to most consumers, and adoption is uncertain.Hedge against PC cannibalization. In a recent Forrester report, we found that PC cannibalization from tablets has been modest so far but is likely to increase in the next 6 to 12 months. HP is the biggest PC manufacturer in the world, and it needs to adapt its product portfolio to avoid more disappointing quarters like this most recent one.

The TouchPad is a good product. The hardware is solid–HP didn’t skimp on the screen quality and the device feels solid and well-balanced to hold, similar to the first-generation iPad. The webOS software is more polished than Honeycomb and overall the TouchPad is a better product than any Android tablet on the market. With 300 TouchPad apps at launch, HP won’t win the app numbers wars, but I like HP’s approach of focusing on quality rather than quantity–it’s easier to find quality apps on the TouchPad than it is on an Android tablet or the BlackBerry PlayBook, which had 3,000 apps at launch. And the Pivot “magazine” that highlights featured apps in the HP’s App Catalog is a nice touch. But it’s unclear how many consumers will opt for this first-gen HP tablet. In an online survey of 4,564 US consumers Forrester conducted in May and June 2011, we found that beyond the iPad, consumers’ preferences for which tablet to buy are extremely fragmented, and HP doesn’t stand out from the pack with only 7% of consumers considering buying a tablet saying they’d consider buying a TouchPad:



There are some big unknowns that will impact whether HP’s webOS bet will pay off or not. First, we’ve yet to see HP’s marketing and channel execution for the TouchPad. Second, we don’t yet know the extent of webOS licensing to other OEMs–if reports of OEMs like Samsung licensing webOS are true, that could substantially increase the install base of the platform and its appeal to app developers. Third, we haven’t seen Windows 8 tablets hit the market yet, which may leave the TouchPad in the dust.


The bottom line: In 2011, the TouchPad has a shot to be the No. 2 tablet for consumers, far behind the iPad but ahead of RIM and Android competitors. In 2012, the game changes with Windows 8. If webOS survives the platform wars beyond that, HP will have an important asset to differentiate itself from other OEMs and to compete in the post-PC era.


Sarah Rotman Epps is a senior analyst at Forrester Research, serving consumer product strategy professionals. Follow her on twitter @srepps.


Source : Click Here

Tuesday, July 19, 2011

Five Steps to a Successful Enterprise Wireless Strategy - Consumer Electronics Net


Over the past 13 years, analyst Iain Gillott has seen plenty of enterprises grapple with wireless. On the one hand, each new generation of network technology and device type promises fresh opportunities to maximize employee productivity and responsiveness. But on the other, it’s often up to IT managers and developers to turn those promises into reality.


Gillott recently discussed what enterprises need to consider when it comes to Long Term Evolution (LTE) technology and smartphones -- and what they can learn from a basketball hoop in his driveway.


Q: You often warn enterprises not to dismiss LTE as another marketing gimmick. Why?


Gillott: Unlike with 3G, where the industry’s lofty marketing claims were not met by the networks, LTE is likely to deliver, both in terms of bandwidth available and with reduced latency. Even in a loaded network, download speeds should be over 3 Mbps. Lower latency makes a range of new apps and services viable, including good VoIP services.

For enterprise app developers and IT managers, LTE will make many previous visions real. Yes, it will take another 12 months before there is coverage in most major metro markets. But with AT&T and Verizon Wireless offering competing services, pricing should be reasonable. As one vendor told me, LTE delivers on 3G’s promises.


Q: More and more enterprises are allowing employees to choose which model of smartphone they want to use at work. Is that a wise policy shift, or does it create fragmentation headaches?




Gillott: In the past, companies have bought smartphones -- usually Windows Mobile or RIM BlackBerry -- from the operators under corporate contracts. Smartphones were expensive ($400+), and the data services required drove up the monthly cost. Plus, enterprise IT departments needed specific software and solutions to manage the devices, so it mattered which operating system the devices used.


No longer. With all operators -- including the no-contract Virgin, MetroPCS, Boost and Cricket -- offering a range of smartphones, business users have low-cost options that were not available in the past. And with Android and Apple supporting ActiveSync, device management and integration are not a problem. Many solutions are on the market. Heck, even RIM announced a few months ago that their BlackBerry Enterprise Server would support Apple and Android going forward.


With Android smartphone prices well below $100 with a contract, now is the time to let employees select their own device and pay for it. They can expense the portion applicable to business use, and the IT department can still specify the operating systems and versions they will support.


Q: Regardless of who’s buying them, smartphones are becoming more common in the enterprise world. What should enterprises consider when it comes to the apps running on those devices?


Gillott: Several companies offer enterprises the option of setting up their own internal app stores to deliver enterprise apps to smartphones and mobile devices. Apps can be delivered only to specific employees -- so only the sales guys get the sales apps, for example -- and the cost is billed to the correct internal cost center. App stores are really a new way to distribute software, not just a way for teenagers to buy games for their phones.


Q: Internal app stores are also a way for enterprises to avoid malware sneaking in via apps. But even with that hole plugged, aren’t there still a lot of other security risks?


Gillott: Security has long been perceived as an issue for mobile devices. In reality, there are many security solutions available, and enterprises can make the devices and services as secure as needed.


The employee is still a weak link, and the fact that mobile devices are not tied down does not help. But in reality, with the right planning and forethought, security can be addressed and addressed well. Yet many enterprises still seem to use the security threat as a reason not to move forward on mobile solutions.


Q: Enterprises are buying smartphones and tablets because they help improve their operations in one way or another, such as by making employees more productive or more responsive to customers. What’s key for maximizing the return on investment?


Gillott: Don’t be afraid to be creative. Smartphones, tablets, netbooks: There are many device categories now open to enterprise IT managers. Could an iPad be useful to your business and your employees? Do not be afraid to experiment and find out.


Smartphones and tablets are not just “smaller PCs” or “mobile computers.” They can enable new ways of doing business. As an example, we had a basketball goal installed on our driveway for the family at Christmas. (My kids are big on basketball.) Once installed, the vendor pulled out his iPhone, powered up an app, took my credit card, entered the transaction and got approval. No signature, no paper invoice, no waiting. He got his money, and I got the convenience of using a credit card, all because of a simple app.


Read more about “Maintaining Information Security While Allowing Personal Hand-held Devices in the Enterprise” from our sponsor.


Source : Click Here

Yelp: Going Mobile - Street Fight

Street Smart Moves



Street Smart Moves: The best or biggest deal, assertion, investment or other strategy this week.


Who: Yelp


Why: For taking on Groupon in the mobile space.


The next phase of growth for local deals will be mobile.  Groupon knows this, and so does Yelp, which today is rolling out Yelp Deals to its iPhone and Android apps.  An update to its mobile apps that is getting pushed out today will add a new deals icon to the app. —Techcrunch


No, we’re not talking about food trucks (though we do like them). Yelp is wisely leveraging one of its major strengths–its mobile popularity–to get up in Groupon’s grill. Yelp users regularly use its mobile features to decide where to eat, drink and shop when they’re out and about. (Several months ago, the company said that 35% of Yelp.com searches took places came from a mobile app.) Now they get instant info on nearby Yelp Deals as well, which should help boost sales and give the company more leverage with its local vendors. They’ll need it to fill up their inventory: Yelp launched the mobile deals in a dozen cities, trouncing Groupon’s handful–but they offer  a couple of deals a week rather than one every day. Yelp already has Yelp Special Offers (sales and non-flash deals) and Check-In Offers; this rounds out the trifecta.


Source : Click Here

Monday, July 18, 2011

First health investment from Kleiner Perkin's iFund - mobihealthnews

CardioTrainerKleiner Perkins Caufield & Byers made an undisclosed seed investment in mobile fitness app developer WorkSmart Labs, according to a report over at AllThingsD. The investment was made through the firm’s iFund, which was established in 2008 with $100 million to make investments in iPhone app developers. In 2010 the fund doubled in size to prep for the then-imminent launch of the iPad. AllThingsD reports that the iFund was impressed by the ex-Googlers on WorkSmart’s team.

As AllThingsD points out, to date, WorkSmart Labs has only created Android fitness apps, however, the company reportedly submitted an iPhone fitness app to Apple this week. As of this morning, it’s still awaiting approval.

WorkSmart Lab’s apps are among a precious few health and fitness apps that have millions of users — the company’s apps have clocked 6 million downloads to date, up from 4 million in January. Other apps in the millions of users group include Nike+, LoseIt!, RunKeeper, and Endomondo.

At an event in New York City earlier this week, WorkSmart Labs CTO and co-founder Artem Petakov said that more than 150,000 of its apps’ users post data directly to Facebook from their apps, and each posts typically has two or more comments of encouragement.

Here’s how WorkSmart describes their apps: “Our mobile applications let you follow a personalized weight loss plan, schedule workouts, record them with your smartphone, track your eating habits, and more.” The developer’s app titles include: Noom Weight Loss, CardioTrainer, Calorific, CardioTrainer Pro, Race Against Yourself, and Cardio Entertainment.

For more on the round of funding, read this report over at AllThingsD

Source : Click Here

Sunday, July 17, 2011

Meet the app millionaires in India - Times of India

Meet the app millionaires in India - Times Of India You are here: Home>CollectionsWhat you need: A unique idea. Little or no investment. A few hours. What you get: A global market of over 250 million smartphone and tablet users.Meet the app millionaires in IndiaKamya Jaiswal, ET Bureau ISTTags:IOS|android

What you need: A unique idea. Little or no investment. A few hours. What you get: A global market of over 250 million smartphone and tablet users. A time share in 33,675 downloads a minute, or 17.7 billion a year.


The trade off has never been so one-sided, in favour of entrepreneurs. Start with minimal investment (no cost is also possible) and access a market with no physical boundaries. What do you make? Mobile applications — bite-sized programs that make millionaires of entrepreneurs holed up in nondescript places, even tiny Udupi in Karnataka. Rohith Bhat, the 39-year-old Udupi based app maker who boasts clients like Apple and addicts of his products like Prison Mayhem HD and WordsWorth in far-flung Europe, is one of India's little-known cache of star mobile app millionaires.


They have the agility to keep up with the fast-moving technology and produce apps based on new ideas with user-friendly presentation choc-a-bloc with features. As app-making is an idea intensive, not capital-intensive business, small outfits can make it big — a perfect fit for creative, tech-savvy but resource constrained Indians.


The opportunity is huge in both volume and value. A 2011 report by Gartner predicts annual worldwide mobile app downloads will reach 185 billion by 2014. Juniper Research says these clicks are likely to add up to over $25 billion in revenue.


"The potential has never been higher. At the same time, the entry barriers have never been lower," says Kenny Mathers, Nokia's head of developer relations for Asia Pacific. He is not referring to the investment but the technology required to build an app. All major platforms, Google's Android, Apple's iOS and Nokia's Ovi, offer comprehensive software development kits (SDKs) online. Now, you may know nothing about coding and still put your app out there.


So if not in-depth programming, what does it take to make it to be in Bhat's league? And is the road to their millionaire club as simple as it seems? To find out, ET on Sunday spoke to the Indian app-preneurs with global hits in their kitty . They share some everyday challenges: lack of adequate talent. Some unique ones: making money from freeware. But collectively, they can't stop gushing about the hottest new business. And explaining why the next Angry Birds may come from their research labs.


Where idea is king



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Updated ETFdb iPhone App Now Available (Droid Version Coming Soon!) - ETF Database

An updated version of the ETFdb iPhone app sponsored by Guggenheim is now available on iTunes. The latest version includes more than 1,200 ETPs with capabilities to filter the rapidly-growing universe by a number of different descriptive data fields. The latest version allows investors to filter ETFs by six criteria, including:

Issuer: View the complete lineups of more than 30 different issuersETFdb Category: Sort by more than 60 best fit categories, such as Latin America Equities and Precious MetalsRegion: Investors can sort equity ETFs by both broad regions (such as Emerging Markets or Asia Pacific) and specific countries and regions (such as Japan or Andean)Sector: This screen for equity ETFs includes both general sectors (such as Telecom or Materials) and more narrow sub-sectors (such as Airlines or Platinum Miners)Bond Type: Includes more than a dozen options, such as Junk Bonds, Emerging Markets, and TreasuriesCommodity Type: For those interested in commodity ETPs, this filter allow for quick identification of all products offering exposure to a specific natural resource (from Aluminum to White Metals).

Each screen shows all the U.S.-listed ETFs that meet the selected criteria, along with basic information such as issuer, expense ratio, and ETFdb Category.

Like previous releases, the latest version of the ETFdb iPhone app is available 100% free thanks to the sponsorship of Guggenheim.

There’s even some good news for the ETF investors out there with Android mobile phones; the free ETFdb Droid app is in the final stages of development, and is scheduled to launch in early July.

ETF Database is not an investment advisor, and any content published by ETF Database does not constitute individual investment advice. The opinions offered herein are not personalized recommendations to buy, sell or hold securities. From time to time, issuers of exchange-traded products mentioned herein may place paid advertisements with ETF Database. All content on ETF Database is produced independently of any advertising relationships. Read the full disclaimer here.

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Saturday, July 16, 2011

Apple Has Worst First Half Since '08 as Investors Await IPhone - Bloomberg

Apple Set for Worst Half Since 2008 People enter the Apple Inc. store in Shanghai. Photographer: Qilai Shen/Bloomberg

Haverty Interview on Apple June 23 June 23 (Bloomberg) -- Lawrence Haverty, portfolio manager at Gamco Investors Inc., Burt Flickinger, managing director at Strategic Resource Group, and Frank Rose, author of "West of Eden: The End of Innocence at Apple Computer," talk about the outlook for Apple Inc. Rose, Haverty and Flickinger also discuss Apple Chief Executive Officer Steve Jobs. They speak with Pimm Fox on Bloomberg Television's "Taking Stock." (Source: Bloomberg)

Apple Inc. (AAPL) shares dropped 3.5 percent this month, capping their worst first-half performance in three years, as investors await new products and fret that rivalry from Google Inc. (GOOG) will slow growth.

The shares, down 7.6 percent from a record $363.13 on Feb. 16, haven’t performed this poorly in the first six months of a year since 2008, when the worst recession since the Great Depression swamped the stock market.

Investors, already grappling with Chief Executive Officer Steve Jobs’s medical leave, say they are wary of the stock amid evidence that Google is gaining ground in smartphones. It’s also been more than a year since Apple entered the tablet market with the iPad, and the next iteration of the iPhone isn’t due until September. That’s left shareholders hankering for new products to propel the stock, even though profit has risen more than 75 percent in the past two reported quarters.

“They are so successful in their execution that they need the next huge thing to make the stock actually rally,” said Michael Yoshikami, chief investment strategist at YCMNet Advisors, which manages $1 billion in Walnut Creek, California. “You’ve got to know what the next goldmine is going to be.”

Apple, based in Cupertino, California, rose $1.63 to $335.67 in Nasdaq Stock Market trading today. The shares have declined 3.7 percent since Jan. 14, the last trading day before Jobs, who’s battling a rare form of cancer, said he was taking his third medical leave since 2004.

“There is only one Steve Jobs; there’s nobody that can replace him,” said Walter Price, managing director of RCM Capital Management, which owned 2.96 million Apple shares as of March 31, after selling more than 820,000 shares.

Apple, the second-largest company in the S&P 500 behind Exxon Mobil Corp., has been one of the surest bets for investors over the past several years. It nearly quadrupled through the end of last year from Jan. 8, 2007, the day before Jobs introduced the iPhone. It’s up from a split-adjusted $5.48 on Sept. 16, 1997, the day Jobs returned to Apple after his ouster in 1985.

Large investors that have reduced their stakes in Apple this year include Goldman Sachs Group Inc. (GS), Janus Capital Group Inc. (JNS) and Wellington Management Co.

Given the gains in Apple’s share price so far, it’s inevitable that the pace of increase will slacken, said Giri Cherukuri, the head trader for OakBrook Investments, which manages $2.5 billion, including Apple shares.

“It’s hard for a stock of that size to move a lot at this point,” Cherukuri said. “For it go up 50 percent or double would be hard to imagine.”

Steve Dowling, a spokesman for Apple, declined to comment.

Apple’s ascent will undoubtedly resume, according to analysts, who on average predict that the shares will climb to $457.08 in the coming months. At least 50 analysts have “buy” ratings on the stock, and none of those tracked by Bloomberg recommends selling.

The gap between Apple’s stock price and analysts’ predictions reached a record $141.92 on June 20, according to Bloomberg data.

So far this year, Apple has underperformed the broader market. The Dow Jones Industrial Average has risen 7.2 percent, while the S&P 500 is up 5 percent. The Nasdaq Composite Index has climbed 4.6 percent this year.

Apple, which introduced the iPad 2 in March, may get a boost from the next version of the iPhone, due for release by the end of September, as well as demand for electronics in the year-end shopping season. Recent stock declines have created an investment opportunity, said Michael Binger, a fund manager at Thrivent Asset Management.

“We’ve been buying,” said Binger, whose firm has about $73 billion in assets under management, pointing to the iPad’s dominant position in the market. “All the competing products coming out don’t hold a candle to it.”

Even as investors fret about handsets running the Android operating system, some analysts predict it will be Google that may be in trouble.

Android will see market-share declines in the U.S. as customers move to a new model iPhone, especially subscribers of Verizon Wireless, which added Apple’s handset earlier this year, according to Needham & Co. analyst Charlie Wolf. In March, the iPhone accounted for 29.5 percent of the U.S. market, up from 17.2 percent in December, he said in a report this month. Android accounted for 49.5 percent, down from 52.4 percent in December.

Still, Android is expected to maintain its leadership position globally. It’s projected to account for 38.9 percent of the worldwide market this year, compared with 18.2 percent for Apple, according a report from research firm IDC.

The company’s financial results also will provide a boost, said Ryan Jacob, chairman of Jacob Asset Management. Apple’s profit is projected to jump 66 percent to $5.4 billion in the third quarter, which ended June 25, according to the average estimate of analysts surveyed by Bloomberg. Sales are predicted to grow 57 percent to $24.7 billion.

Given that rate of growth, Apple’s stock price is “perplexing,” Jacob said. “There are a lot of minor concerns with Apple, but to me they are all extremely minor.”

Apple also has outperformed other big technology companies, whose stocks have sputtered even amid profit and sales growth. Google, whose profit rose 30 percent last year, has slipped 15 percent this year, and Microsoft Corp. (MSFT), whose profit jumped 29 percent last year, is down 6.8 percent.

“I can’t remember valuations ever being as low as they are now for major large-cap technology,” Jacob said.

That’s not enough for some investors, who say the best days for Apple investors may have passed.

“It was easy until recently,” RCM Capital’s Price said of investing in Apple. “Now I think it’s hard to know if the stock is going to outperform the market.”

To contact the reporters on this story: Adam Satariano in San Francisco at asatariano1@bloomberg.net

To contact the editor responsible for this story: Tom Giles at tgiles5@bloomberg.net

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